
This book develops the object-oriented programming skills of experienced programmers (at the Junior, Senior or above level) by showing how to use Java 2 (the latest release of Sun's Java platform), and by providing a complete understanding of the philosophy behind Java 2.



Contents
I: UNDERSTANDING THE OBJECT-ORIENTED WORLDVIEW.
1. Object-Oriented Thinking.
2. A Brief History of Object-Oriented Programming.
3. Object-Oriented Design.
II: UNDERSTANDING PARADIGMS.
4. A Paradigm.
5. Ball Worlds.
6. A Cannon Game.
7. Pinball Game Construction Kit.
III: UNDERSTANDING INHERITANCE.
8. Understanding Inheritance.
9. A Case Study: Solitaire.
10. Mechanisms for Software Reuse.
11. Implications of Inheritance.
IV: UNDERSTANDING POLYMORPHISM.
12. Polymorphism.
13. The AWT.
14. Input and Output Streams.
15. Design Patterns.
V: UNDERSTANDING THE JAVA WORLD.
16. Exception Handling.
17. Utility Classes.
18. Understanding Graphics.
19. Collection Classes.
20. Multiple Threads of Execution.
21. Applets and Web Programming.
22. Network Programming.
23. What's new in Java 1.2
Appendices.
A. Java Syntax
B. Packages in the Java API
C. Conversion between AWT and Swing
Glossary
Bibliography
Index
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