Libros Urgentes

 
 
Recomienda este libro
 

Maya 8

  • Meade, Tom; Arima, Shinsaku
  • Editorial McGraw-Hill
  • 640 páginas
  • Idioma: Inglés
  • ISBN: 0071485961 ISBN-13: 9780071485968
  • 2 edición (2007)
  • Entrega de 5 a 7 días contra reembolso por agencia urgente*
    • 55,74€ ($75,72)
    • * Envío GRATIS en pedidos de más de 49€
 
 

This book includes an entirely redone 16-page color insert and a DVD with sample movies and video clips. Maya is the industry-standard special-effects software used by ILM, Pixar, Imageworks, and Sony.

Ahorra Con Agapea
"Compra "Maya 8" junto a "Hipatia de Alejandría":

Por solo 70.74 € Gastos de envío gratis**

Puntos Clave

  • Details some of the new features, including Maya Hair, Full Body IK, and Render layers
  • Provides information and tutorials on the latest Maya 8 features, showing how they work and how to get the best results from them
  • Includes an interview with some short filmmakers with a breakdown of one of their pieces from storyboard to completion
  • 16-page color insert showcases spectacular examples from film and game projects as well as book material (shown in previously in black and white)
  • DVD packed with finished movies and video demonstrations of the tutorials in the text


  • Tabla de Contenidos

    Part I: Introduction to Maya

    Chapter 1: Core Concepts

    Chapter 2: The Maya User Interface

    Part II: Modeling

    Chapter 3: Polygonal Modeling

    Chapter 4: Organic Modeling

    Chapter 5: Basic NURBS Modeling

    Chapter 6: Advanced NURBS Modeling

    Chapter 7: Preparing Models for Animation

    Part III: Character Setup

    Chapter 8: Deformers

    Chapter 9: Joints and Skeletons

    Chapter 10: Skinning and Advanced Deformations

    Chapter 11: Connecting Attributes

    Chapter 12: Character Controls

    Chapter 13: MEL Scripting

    Part IV: Animation

    Chapter 14: Animation Basics

    Chapter 15: Character Animation

    Chapter 16: Animation Tools

    Part V: Texturing, Lighting, and Rendering

    Chapter 17: Texture Basics

    Chapter 18: Texturing in Practice

    Chapter 19: Painting a Maya

    Chapter 20: Lights and Cameras

    Chapter 21: Rendering

    Part VI: Particles, Emitters, and Fields

    Chapter 22: Particles and Fields

    Chapter 23: Advanced Particle Systems and Effects

    Chapter 24: Rigid and Soft Body Dynamics

    Chapter 25: Maya Hair

    Chapter 26: Maya Cloth

    Part VII: Postproduction

    Chapter 27: Rendering for Postproduction

    Chapter 28: Compositing in Postproduction

    INDEX

    Biografía autor/es

  • Tom Meade
    McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

  • Shinsaku Arima
    McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

  •  
     

    Otros libros de Maya:

    Learning Autodesk Maya

    Learning Autodesk Maya

    • Autodesk Maya Press
    • 640 páginas
    • 60,31€($81,93)
    Maya 2008

    Maya 2008

    • Derakhshani, Dariush
    • 528 páginas
    • 51,70€($70,23)
    Animación de personajes con Maya

    Animación De Personajes Con Maya

    • Choi, Jae-jin
    • 720 páginas
    • 93,30€($126,74)
    • Envío gratuito
    MAYA 4

    Maya 4

    • Maximilian Schönherr
    • 26,15€($35,52)
    Maya 6. Trucos Esenciales

    Maya 6. Trucos Esenciales

    • Nijmeh, Alex; Ibrahim, Kenneth; Hanson, Eric
    • 320 páginas
    • 26,60€($36,13)
    • Envío gratuito
     
     
    *Para península. Tiempo estimado para días laborables.
    **Oferta válida solo para envíos a España. Resto de destinos se aplicará un descuento de 4,95 €