Libros urgentes
Ciencias Humanas
Ciencias Técnicas
Derecho
Economía
Informática
Libros de Texto
Literatura
Oposiciones
Otros
Tiempo Libre

Informática > Programación > Programación. Otros

Math For 3d Game Programming & Computer Graphics
Lengyel, Eric (CHARLES RIVER MEDIA)
Precio:59,77 € ($76,02)
550 páginas.
ISBN: 1584502770. ISBN-13: 9781584502777
(02/2004).
Título sin existencias Ver libros relacionados


This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

Títulos relacionados con Math For 3D Game Programming & Computer Graphics:


C++ for Game Programmers Book/CD Package 2nd EditionC++ For Game Programmers Book/cd Package 2nd Edition
Dickheiser, M.
480 páginas.
Precio: 53,94 € ($68,61)


*Para península. Tiempo estimado para días laborables