
Develop out of this world modeling and animation skills with Learning Autodesk Maya 2008 I The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of production using artwork from the LAIKA short film Moongirl. Learn to build models with a variety of surface types and then make them move with a wide range of animation techniques directly from the makers of Autodesk Maya. You'll learn to make sound decisions from the beginning, to save yourself unnecessary challenges further down the pipeline. You'll learn how to model with polygons, NURBS and Subdivision Surfaces; understand skeletons and joint orientation; work with inverse kinematics, skin your characters; animate a complete scene including props, constraints, and characters; and much more. The bonus DVD includes free models from Turbo Squid, Autodesk Maya reference guides, and scene files to help you breathe life into your creations.



Project 01.
Lesson 01. Polygon Basics.
Lesson 02. Modeling Leon's Body.
Lesson 03. Modeling Leon's Head.
Lesson 04. Polygon Texturing.
Project 02.
Lesson 05. NURBS Basics.
Lesson 06. Modeling the Squirrel's Body.
Lesson 07. Modeling the Squirrel's Head.
Lesson 08. NURBS Tasks.
Project 03.
Lesson 09. Subdivision Basics.
Lesson 10. Modeling the Catfish.
Lesson 11. Subdivision Tasks.
Project 04.
Lesson 12. Setup Leon's Skeleton.
Lesson 13. Joint Orientation.
Lesson 14. Inverse Kinematics.
Lesson 15. Leg Setup.
Lesson 16. Arm Setup.
Lesson 17. Spine Setup.
Project 05.
Lesson 18. Blend Shapes.
Lesson 19. Skinning.
Lesson 20. Deformers.
Lesson 21. Final touches.
Project 06.
Lesson 22. The Squirrel Rig.
Lesson 23. Conversion and Skinning.
Lesson 24. Final Touches.
Project 07.
Lesson 25. A Simple Walk.
Lesson 26. References.
Lesson 27. Constraints.
Lesson 28. Character Animation.
Lesson 29. Lip-synch.
Lesson 30. Full Body IK.
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