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3DS max 6 Animation:CG filmaking from concept

  • Fox
  • Editorial McGraw-Hill
  • 480 páginas
  • ISBN: 0072228938 ISBN-13: 9780072228939
  • 1 edición (30/01/2004)
  • Entrega de 1 a 7 días contra reembolso por agencia urgente*
    • 44€ ($59,77)
    • * Envío GRATIS en pedidos de más de 49€
 
 

Bring your animation career to life with this one-of-a-kind guide illustrating in detail each step of production of a short film. Follow examples and situations proposed by the author designed to facilitate coverage of most aspects of CG animation, touching specifically on important areas such as contemporary character modeling, convincing body animation and dialog driven emotional facial animation. It also covers the creative areas of character design drawing, storyboards, and art direction.

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Part I: The Preproduction Phase 1: Story Ideas: Finding a Concept Worth Animating 2: Production: 3ds max and the Animation Pipeline 3: Scriptwriting: Story and Character Through Dialogue 4: Art Direction: Designing the Animation 5: Storyboarding: Cinematic Planning

Part II: The First Production Phase: Building 6: Sound: Your Film¿s Sonic Identity 7: Modeling Character Heads: The Digital Sculptor I 8: Modeling Character Heads: The Digital Sculptor II 9: Texture Mapping and Finishing Characters: Costumes and Makeup 10: Rigging: Preparing the Characters for Animation 11: Set Modeling: Creating the Environment

Part III: The Second Production Phase: Animating 12: Layout: Preparing the max Scene 13: Body Animation: Character Motion Through Keyframing 14: Facial Animation: Keyframing Expressions 15: Secondary Animation and Effects: Bringing the Background to Life

Part IV: The Postproduction Phase 16: Lighting and Rendering: Crafting an Atmosphere 17: Compositing and Video Editing: Finishing Touches


 

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